SCORN Official Trailer (2017) Releases
Scorn
Scorn is an atmospheric first person horror adventure
currently in development by Ebb software studio.
DESCRIPTION
Scorn is an atmospheric first person horror adventure
game set in a nightmarish universe of odd forms and somber tapestry. It is
designed around an idea of "being thrown into the world". Isolated
and lost inside this dream-like world you will explore different interconnected
regions in a non-linear fashion. The unsettling environment is a character
itself. Every location contains its own theme (story), puzzles and characters
that are integral in creating a cohesive lived in world. Throughout the game
you will open up new areas, acquire different skill sets, weapons, various
items and try to comprehend the sights presented to you.
GAMEPLAY FEATURES
-Cohesive “lived in” world - Scorn takes place in
open-ended world with different interconnected regions. Each region is a
maze like structure with various rooms and paths to discover. All the
storytelling happens in-game, with no cut-scenes to distract you from the
grisly reality of the living, breathing (throbbing, dripping) world you’re in.
But keep your eyes open - the game won’t show you any sympathy if you miss
something important on your uneasy travels. Everything has a reason and purpose
- you just need to work out what it is.
-Full body awareness – player will experience better
immersion being aware of the character’s body and movement. Interaction with
the world is realistic - objects are picked up with your hands (instead of just
floating in midair), machines and instruments are operated by grabbing the
controls etc.
-No HUD - For a greater immersion into the world there
is no HUD to assist the player. Everything is implied and indicated through
environmental design.
-Inventory and ammo management - is defined and limited.
It plays a big role in keeping the player in an even greater state of awareness
throughout the whole game. Players will have to think about when to fight and
when to take cover and how their actions affect the world around them.
Different play styles will be needed to advance.
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